

Issue 3
Written by Brian Lynch
Pencilled by Nicola Zanni
Colours by Andrea Priorini and Andrew Trentori
“Oh, what now? Seriously, can I see one triumphant moment through to the end?”
Spike

Not that long ago, in an unknown location, a cell phone rings in a small leather pocket. It’s the Groosalugg‘s latest toy and he’s finding it as easy to work as everything else that’s not medieval in this reality. When he answers it, he is surprised to hear Angel on the other end. Groo fills him in – he’s trying to stop some protestors who have befriended some tree-demons who want to reclaim their place on Earth. Groo is not being very effective – they’re simply waiting for him to leave. Groo is delighted when Angel asks him to travel to Vegas with Cordelia the dragon, to back up a mission. Groo’s face sinks when he discovers who he’ll be working with and warns Angel that ‘he’ had better not mock him again.
As Groo, atop the dragon, orders him to advance in his usual warrior tone, Spike is critical of his battle cry. The mocking has begun. As Cordelia dives towards the White Suite’s penthouse, John and ‘Jeremy’ watch on. ‘Jeremy’ is furious at the highly-visible spectacle that John has caused. John simply fires another blast in Spike’s direction, the dragon expertly weaving and dodging the energy discharge. Spike then leaps from Cordelia, straight for John, knocking the gun from his hands and proceeding to engage in manly fisticuffs.

The demon inside of Jeremy reveals himself to be watching from another white room, and insists defiantly that John not kill Spike: that would bring more wrath down upon them! This was supposed to be simple. That’s what they promised me. Suddenly, Drusilla walks in behind him. A visitor. Great, he sighs. He asks her where her handler is and Dru licks her fingers, saying that most of him is still in her room. She wants to see her man and can see his actions, but not touch him – and she demands what she wants now.
Outside, Betta George explains to Beck that he recognises the guy above them in the sky – he’s the dragon who switched sides. They need to get up there to help Spike. Beck is determined: she wants to prove to Spike that he encouraged her to stand up and fight, to not be scared, to take control – and she’ll be damned if she doesn’t get the chance to tell him. She lets her flames engulf the security and, together, the two head upstairs for their friend.

In the sky, Groo is attempting to explain himself and his dragon to a group of flirty women in a roof-top pool, but his discussion is way laid by insects, hundreds of winged creatures, heading right for him and Cordelia. The dragon rises and unleashes his flames, but Groo knows they are vastly outnumbered.
In the White Suite, Spike is taking care of the demon’s henchmen and is struggling alone. John appears, sword in hand and kills the demon. Spike’s first priority is how quiet ‘Jeremy’ has been – and the demon’s control seems to be fading. Drusilla can see Spike from her location, kept from him by the Senior Partners, unable to comfort him as he looks sadly at his friend.

Two demons tell her it’s time for her to go – this has nothing to do with her, but Drusilla is silent as she dispatches them with an axe. “Sloppy” she declares, as she strides out of the room.
In the White Suite, Jeremy collapses, unable to breathe. Drusilla has sliced the possessor’s throat, ending his puppeteering. Spike is determined that Jeremy will not die again, frantically shaking his friend to rouse him. Before he can do more, John hits a pressure point on the back of Spike’s neck, causing his vampire face to unfurl. It also leaves Spike completely paralysed, apparently unable to move.
John turns to face him. He tells Spike that he has killed hundreds of vampires to get to him. While he waited, he took his time. He found new ways of torturing them, deadly games to discover outcomes… all for Spike, planning and practicing, a thousand different ways to hurt William the Bloody.
Spike surprises him by twisting around, getting free of John’s grip. “You have a lot to learn,” Spike tells him. “Lesson one: there’s the hundred or so vamps you poked around with…” He grabs a hold of John by his throat. “And then there’s me,” he concludes. Before he can strike further, Groo, covered in slime, calls him for assistance regarding the insects. Spike agrees, but he wants to bring Jeremy and John with them. John vanishes before Spike can turn around. Groo asks who he was. Spike doesn’t know, but knows he’s human and dangerous. And he smelt great.
Upstairs, Betta George and Beck enter the upper floors to find them already on fire. Tourists are fleeing for their lives and Beck grabs hold of a dark-haired woman, urging her to flee the flames. The woman is Dru and she mentions Spike by name. Beck is reluctant to engage, but George has a solution: he can read Drusilla’s mind and find out what she knows about Spike. Two seconds in Dru’s mind is all Betta George can take, and he falls to the floor unconscious. Drusilla picks him up and Beck leads her from the building, claiming to have been a hostage of Wolfram & Hart’s.

Outside, the upper floors of the building come crashing down, with the tourists barely escaping and Spike worried for his friends. As the dragon and Groo start to help survivors and the injured, Spike is relieved to see Beck come towards him, claiming that at least this fire wasn’t her fault.
As she gets closer, he snarls at her: she has a familiar scent around her.

Spike stands there, mouth agape when he sees Drusilla for the first time in over five years. For a minute, he takes her in – the same face, the elegant way she walks, the red clinging gown, the sultry voice – his dark goddess – and convinces himself that it’s an illusion, another way for Wolfram & Hart to play their maniacal games of dimensional conquest.
But she’s not an illusion. She’s real. She feels all too real, Spike finds, as Drusilla, purring like a kitten, jumps into his arms and presses her lips to his…
CONTINUITY
Spike and Drusilla haven’t seen each other since Crush.
Groo and Angel took on a similar tree demon in Couplet.
Jeremy was previously killed by Illyria, to stop Non the Pixie, in Spike: After the Fall (Part 4).
Proving it’s the same offices, when Betta George and Beck exit the elevator on the upper floors, the layout is the same as the LA offices throughout season five, as well as the Italian ones seen in The Girl in Question.
COVER GALLERY


WHERE DO WE GO FROM HERE?
ISSUE
What Happens in Vegas, Slays in Vegas / You Haven’t Changed A Bit
STORY ORDER
What Happens in Vegas, Slays in Vegas / You Haven’t Changed A Bit









